![]() ![]() ![]() The prequel format set prior to the events of Red Dead Redemption turns out to be the perfect fit for Rockstar’s design philosophy. Rockstar takes its cast seriously here, but not so much that the urgency of their plight is at odds with the average player’s desire to take this world in at their own pace. ![]() What makes RDR2 such a pleasant surprise (even by Rockstar’s standards) is that their writers and designers have finally found synergy with each other. Every inch of this game feels like it received special attention, and if there’s one developer with the resources to pull that off, it’s Rockstar – after all, their most recent release is five years old and still regularly tops bestseller charts. There are so many unique sights, sounds and mechanics within RDR2 that it would be a fool’s errand to try to name them all. A plume of smoke on the horizon may lead me to a group of rival gang members, or just to a friendly camper who’ll invite me to sit by the fire as he recounts stories from his travels. Maybe I’d see something new, or maybe I’d see something familiar under a different lens, be it through the morning fog or in the purple hue of a sunset. One expects a fair deal of repetition in a third-person open-world game like this, yet every trip into RDR2’s wilderness seemed to yield different results. ![]() But while I’m not thrilled about the manner in which RDR2‘s world was created, there’s no denying that it’s a marvel to behold. Spanning five fictitious states and segueing perfectly from mountain to plain to bayou, RDR2’s sandbox isn’t the biggest ever built, but it is almost certainly the most detailed. It was a seven-year journey that took the combined efforts of every studio at Rockstar’s disposal, supposedly culminating in 100-hour work weeks that sparked a discussion about “crunch” in the industry. WTF We’re still holding a face button to run? What year is this?īy now, everyone’s likely familiar with the gargantuan effort it took to create Red Dead Redemption 2. The words "f**k," "n**ger," and "sh*t" can be heard in the dialogue.HIGH The best fog effects in the history of gaming. One of the stimulant power-ups is known as Cocaine Gum, which players' character can chew in one scene, characters can briefly be seen smoking from an opium pipe. During the course of the game, players' character can engage in a drinking mini-game in which alcohol is poured for drunken bar patrons players' character is also depicted drinking alcohol, sometimes resulting in screen-distortion effects and impaired controls. The game contains instances of nudity and brief sexual content: a woman (breasts exposed) straddling a man inside a brothel a spanking scene that is depicted from a distance and includes a fleeting depiction of male genitalia sexual moaning sounds inside a tent male characters with exposed genitalia in non-sexual settings (e.g., a man swimming in a river, corpses on the ground). Cutscenes also depict intense acts of violence: a man executed from the gallows a character shooting himself in the head a man repeatedly electrocuted a bound man set on fire. Players may also engage in various criminal activities (e.g., robbing banks, shooting civilians), though this will negatively impact players' progress (e.g., wanted status, pursuit by lawmen and/or bounty hunters). Campsites and cabin environments sometimes depict severed body parts and corpses with exposed viscera. Large blood-splatter effects occur during battle, and some weapon attacks result in decapitation and/or dismemberment, leaving bloodstains and body parts on the ground. Players can also use tomahawks and knives to perform stealth kills to eliminate enemies discreetly. Players use bows, pistols, shotguns, rifles, and explosives to kill enemies in frenetic combat shooting enemies occasionally triggers a close-up, slow-motion view of enemies getting shot and killed. From a first- and third-person perspective, players traverse an open-world, Wild-West environment complete mission objectives interact with characters and engage in gun fights with lawmen and other outlaws. "This is an action-adventure game in which players assume the role of Arthur Morgan, a member of an outlaw gang on the run in 1899. ![]()
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